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Dylan Butz
Software Engineering. Building with AI.
I play guitar, video games (top 0.1% in Valorant and League), and sports.
Work
- AI Software Developer @ JSI Telecom
- Software and AI/ML Developer @ Nokia
- Software Developer @ FIRST Robotics Earl of March
Projects
Trained Qwen2.5-0.5B to choose Pokémon battle actions, paired it with a second neural network that compares legal moves using battle mechanics, and finished 1,000 public ranked Pokémon Showdown games with a positive win rate.
Tools Used: Python, PyTorch, Transformers, QLoRA, Pokémon Showdown, poke-env.
Built a local-first desktop app that turns course PDFs into structured topics, page-cited answers, flashcards, and difficulty-based practice sets. Added selective OCR for poorly extracted pages, persistent study artifacts, and secure OS-keychain credential storage.
Tools Used: Electron, React, TypeScript, SQLite, PDF.js, PyMuPDF, Tesseract, OpenAI, Ollama.
Published a Chrome extension serving real users with synchronized YouTube Music playback, shared queues, invite links, and host-controlled permissions. Engineered an authoritative real-time backend with clock sync, automatic reconnection, session recovery, and host transfer, then hardened it with one-time connection tickets, rate limiting, runtime protocol validation, and CI-backed two-client testing.
Tools Used: TypeScript, React, WXT, Cloudflare Workers, Durable Objects, KV, WebSockets, Vitest, Playwright.
